Wights are ice zombies, pure and simple, but they don't necessarily follow the most common zombie lore (e.g. they don't eat people/brains/etc).
They have an instinct to kill, with either weapons or with pack tactics and tearing people apart. They have glowing blue eyes. They are half-rotted, they show signs of whatever injury killed them (things like an axe to the head), and if they are dismembered, they keep going until they're fully dead (that means that a cut off hand will keep moving independent of the moving body); they are also physically very strong. They can shamble or move quickly, depending on the state their physical body is in, how agitated they are, etc. Normal weapons don't work on them. There are several things that will kill them, but fire is the only one available to the average person in Hadriel -- and they're extremely flammable!
Wights don't have to be human, though nonaggressive animal species wights won't attack. That means that a bear wight is dangerous; a horse wight or an elk wight probably isn't, but you can use your imagination.
Also, Jon can help people kill wights: I'm pretty sure he has the only Valyrian steel weapon currently in the game, and it also works. But other canons' "+10 Against Undead" Magical Swords won't work at all -- they'd be just like a regular sword, much like Valyrian steel isn't going to work where silver is required.
Obsidian is a third option for killing, if anyone happens to have it, but I thought it was too useful for the monsters part of the event for me to have it come up in the "items" part of the event.
Here's the good news: White Walkers and the Night King are, tmk, too sapient for this event. That means that it's not possible for anyone the wights kill to be turned into a wight themselves this time around.
WIGHTS - GAME OF THRONES
Wights are ice zombies, pure and simple, but they don't necessarily follow the most common zombie lore (e.g. they don't eat people/brains/etc).
They have an instinct to kill, with either weapons or with pack tactics and tearing people apart. They have glowing blue eyes. They are half-rotted, they show signs of whatever injury killed them (things like an axe to the head), and if they are dismembered, they keep going until they're fully dead (that means that a cut off hand will keep moving independent of the moving body); they are also physically very strong. They can shamble or move quickly, depending on the state their physical body is in, how agitated they are, etc. Normal weapons don't work on them. There are several things that will kill them, but fire is the only one available to the average person in Hadriel -- and they're extremely flammable!
Wights don't have to be human, though nonaggressive animal species wights won't attack. That means that a bear wight is dangerous; a horse wight or an elk wight probably isn't, but you can use your imagination.
Also, Jon can help people kill wights: I'm pretty sure he has the only Valyrian steel weapon currently in the game, and it also works. But other canons' "+10 Against Undead" Magical Swords won't work at all -- they'd be just like a regular sword, much like Valyrian steel isn't going to work where silver is required.
Obsidian is a third option for killing, if anyone happens to have it, but I thought it was too useful for the monsters part of the event for me to have it come up in the "items" part of the event.
Here's the good news: White Walkers and the Night King are, tmk, too sapient for this event. That means that it's not possible for anyone the wights kill to be turned into a wight themselves this time around.