The hosts are difficult to capture of course- as noted in Nate's expedition, they are traumatized and understandably terrified of being controlled or contained. They will fight like hell to avoid any kind of capture, even to the point of damaging or injuring themselves- however, with enough patience and skill, one of Newt's crew will be able to capture a living host (which crew catches them is up to you, or if you'd rather us RNG that, we can as well [a process which would take a much shorter response time than this, we promise!]).
The hosts are large and powerful and hard to contain without sedation, but with a strong enough cage (be careful of the bars as well, as they can push their tentacles through the empty spaces), they should be able to hold alright.
As far as communication is concerned, the hosts communicate via emotion in what could be described as an empathic telepathy. They have no verbal or written language and it's difficult to make any sort of connection at all with the beast in the cage- it would be easier if someone had empathic abilities. However, under the right conditions, if someone was able to open themselves up in a sort of meditative state near the host, it would be possible to understand it.
First and foremost: the host is terrified. It does not like being caged and reacts very poorly to it (again, see the information in Nate's first expedition). It is also afraid of any sort of intelligent life around it- any sort of civilization at all. It is deeply angry at a past injustice to it, and this rage and fear seems to be granting it its resilience to harm, as well as its strength in combat. These emotions feel static, deeply burned into its psyche through some form of trauma, but behind it there is an undercurrent of confusion and maybe even curiosity.
If it is possible to calm it at all, they may be able to get information out of this host through a strange sort of communication that is an exchange of feelings, rather than verbal thoughts. This city is alien to them, ergo they are not from Hadriel, but they remember another city from long ago, one that originated on this planet. They remember a codependent relationship with their gods- different gods than the one in Hadriel, though based on the same emotions- and they remember a feeling of gentle curiosity as they were handed over to the Null in an attempt to see how these strange god abilities worked.
After that, it is very little, but rage and pain and suffering. These hosts were experimented on, hurt, and discarded when they were no longer valuable or when the Null decided to abandon their outpost on this planet after eradicating the rest of the god species. The hosts are angry, afraid, reluctant to trust again, and unhappy with other sentient creatures settling in where they had began to rebuild some kind of colony on their own- thus the attacks and defensive measures.
It's possible to install a GPS into a host and release it back into 'the wild', so to speak- more information on that will come later, and we will respond to your comment again with an update if/when you decide to go through with this and the host rejoins its brethren.
Again, thank you for your interest and thank you for your efforts and your patience. We hope this is helpful!
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The hosts are difficult to capture of course- as noted in Nate's expedition, they are traumatized and understandably terrified of being controlled or contained. They will fight like hell to avoid any kind of capture, even to the point of damaging or injuring themselves- however, with enough patience and skill, one of Newt's crew will be able to capture a living host (which crew catches them is up to you, or if you'd rather us RNG that, we can as well [a process which would take a much shorter response time than this, we promise!]).
The hosts are large and powerful and hard to contain without sedation, but with a strong enough cage (be careful of the bars as well, as they can push their tentacles through the empty spaces), they should be able to hold alright.
As far as communication is concerned, the hosts communicate via emotion in what could be described as an empathic telepathy. They have no verbal or written language and it's difficult to make any sort of connection at all with the beast in the cage- it would be easier if someone had empathic abilities. However, under the right conditions, if someone was able to open themselves up in a sort of meditative state near the host, it would be possible to understand it.
First and foremost: the host is terrified. It does not like being caged and reacts very poorly to it (again, see the information in Nate's first expedition). It is also afraid of any sort of intelligent life around it- any sort of civilization at all. It is deeply angry at a past injustice to it, and this rage and fear seems to be granting it its resilience to harm, as well as its strength in combat. These emotions feel static, deeply burned into its psyche through some form of trauma, but behind it there is an undercurrent of confusion and maybe even curiosity.
If it is possible to calm it at all, they may be able to get information out of this host through a strange sort of communication that is an exchange of feelings, rather than verbal thoughts. This city is alien to them, ergo they are not from Hadriel, but they remember another city from long ago, one that originated on this planet. They remember a codependent relationship with their gods- different gods than the one in Hadriel, though based on the same emotions- and they remember a feeling of gentle curiosity as they were handed over to the Null in an attempt to see how these strange god abilities worked.
After that, it is very little, but rage and pain and suffering. These hosts were experimented on, hurt, and discarded when they were no longer valuable or when the Null decided to abandon their outpost on this planet after eradicating the rest of the god species. The hosts are angry, afraid, reluctant to trust again, and unhappy with other sentient creatures settling in where they had began to rebuild some kind of colony on their own- thus the attacks and defensive measures.
It's possible to install a GPS into a host and release it back into 'the wild', so to speak- more information on that will come later, and we will respond to your comment again with an update if/when you decide to go through with this and the host rejoins its brethren.
Again, thank you for your interest and thank you for your efforts and your patience. We hope this is helpful!