fogsong: (everyone dies)
SHARON DA SILVA ([personal profile] fogsong) wrote in [community profile] hadriel_ooc 2019-06-14 07:54 pm (UTC)

Ice Planet & Door Defense

ICE PLANET | only for the first 12 hours

Sharon, by the time they've reached the point of going to the ice planet, has fused herself with a powerful seal that has made her much more powerful than in the past (along with an appearance change). She'll be focusing almost entirely on keeping Fear safe, though her monsters will defend anyone among them, which means prepare for some hulking spooky dudes to both take hits from the Null for your characters and actively protect them. In the beginning, there will be at least one for every two characters. They'll kill both the hosts the Null send their way and the Null themselves.

Being a powerful psychic, she's got more in hand than some monsters, though. She'll be using every power available to her, with a focus on her skills with fire. She's not much of a physical fighter, though, and will likely attempt to stay out of the absolute thick of it and keep herself as small a target as possible.

Any injuries she sustains as time goes on, however, will eventually weaken her and there will be less creatures on the field with them until Fear is hit, at which point the team will lose Sharon and all her monsters when Fear flees, taking her along with him.

Sorry, Ice-bros, Please don't freeze to death. She'll beat Fear for you.

DOOR DEFENSE | 12 hours onward

From there, Sharon will be exhausted, heavily injured, but driven by a great deal of rage. She'll be adding to the Door Defense which, by this point, will only include two Pyramid Heads; one will actively remain by her side to keep her safe while the other will protect anyone who needs it. A major injury to him will take him out of the battle entirely, though, and she won't be able to bring in more unless she deals with healing or dies (so if you want one to die for you, come here).

Sharon will be aggressively on the offense at this point despite her handicaps and become incredibly reckless. This could easily result in friendly-fire, which could be something as simple as being hit by stray rubble or shoved out of her way telekinetically; if you want to get nasty, she's a pyrokinetic too and her favorite way to deal with Null is fire.

COME TO ME AND LET'S PLOT ALL THE SHIT, OK?

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