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ᴛʜᴇ ᴍᴏᴅᴛᴇᴀᴍ ᴏғ ʜᴀᴅʀɪᴇʟ ([personal profile] hadrielmods) wrote in [community profile] hadriel_ooc2017-06-18 09:50 am
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Event Post: Ghosts That We Know

THE RUNDOWN
In the wake of Delight and Rage leaving the city, Sorrow and Love decide to put on a citywide event, as Sorrow hasn't had an event in quite awhile and Love needs to have their first one. Therefore, beginning on June 21st, all affected characters will have associated 'ghosts', who are representations of people who that character loves or people who have loved that character. The ghosts will think and act as similarly as the people they are based on as possible. Throughout the early stages of the event, the ghosts will be... well, ghostly- translucent, pale, and most importantly, only visible to your character.

However, these ghosts are solid and can be touched by their anchor characters, but nobody else will be able to interact with them for the first few days of the event. As the event carries on, the host characters will find themselves feeling lethargic, tired, and overall just unmotivated to do much while their ghost grows stronger. They'll find themselves sleeping longer without any feeling of restfulness, with little desire to eat or exercise. While this happens, their ghost becomes more solid, growing in strength until all ghosts are able to fully materialize on July 26th and will then be fully visible to and able to interact with other characters.

Unfortunately, it doesn't end there. As the ghosts become solid to everyone around them, they will continue draining energy from their host, until the host dies on June 29th. The only way to prevent death is to kill your associated ghost. After June 26th, somebody else can kill your ghost for you. After ghosts are killed, the tiring effects will be mitigated within a few hours, and your characters will be right as rain again! Emotional trauma notwithstanding, of course.

THE DETAILS
Ghosts will begin to appear on June 21st. They are, essentially, honest recreations of these loved ones from a character's mind- their knowledge will be limited to the character's knowledge, but they will have their own unique thoughts and feelings in alignment with their characterization in their canon. Each character will be limited to three ghosts each (though one will be the most common), and a presence of more ghosts will not worsen the effects or increase the intensity of the lethargy as the event progresses. Similarly, if someone has multiple ghosts, all must be killed to lessen the effects on the character.

In addition, the ghosts only drain energy from their hosts, not their surroundings. Ghosts can be people that your character knows very well, or someone that they idolized once- they don't have to be people that your character specifically remembers, if their memory of that person was wiped.

The ghosts will initially not realize that they are draining energy from their hosts, but as the situation becomes more clear with them growing stronger, then most of them will likely arrive at that conclusion. What they do then is up to their characterization- if they'd prefer to keep living and draining their host, or if they'd ask for death. However, they will not understand their status as ghosts and they are, for all intents and purposes, alive. Therefore, asking someone to kill them to spare their host will be akin to a real person sacrificing themselves for someone else. Heavy stuff!

For characters with ghost sensing or ghost communicating powers, you will be able to interact with other characters' ghosts before the 26th, but only with explicit permission from the player!

After the 26th, when ghosts become solid, then killing them is the same as killing anyone else- they will bleed and it'll probably be a nightmare to clean up. However, as the character begins recovering their strength over the span of several hours, the body and evidence of the murder will also become more and more transparent until it disappears entirely.

And of course, if the ghost is not killed then the host will die on the 29th. Death will kill both the host and the ghost, as it has no more source energy. The ghost will die at the same time as the host- this means that if any host is killed prematurely, then their ghost dies with them and is not revived when they come back. At the end of the event, either all ghosts are killed or all hosts with unkilled ghosts die (causing their ghosts to die as well).

Then all the characters are revived and everyone starts dealing with what just happened. Yay, PTSD!THE OVERVIEW


► June 21st: Ghosts begin to appear and converse with their hosts
► June 26th: Ghosts are now solid enough to appear to everyone else and function like real people
► June 29th: We put the 'murder' back in 'murdercave' as everyone dies or is killed by the end of the 29th.
fulminatory: (it's getting hard to listen)

rae's rascals

[personal profile] fulminatory 2017-06-19 12:01 am (UTC)(link)
jason will be getting haunted by none other than the goddamn batman himself!! despite jason's many and conflicting feelings about bruce, he isn't going to have it in him to kill him off in order to save himself, so! that means he will be around and visible to the rest of hadriel after the 26th. expect to see him brooding on rooftops and hanging around in the shadows and generally being his usual creeper self. not a whole lot of crime to stop here in hadriel, so he'll mostly just lurk, unless anyone looks to be in trouble.

also, because batman is a pretty well-known fictional figure, i am absolutely a-ok with some fourthwalling happening! let me know if you're interested in having a run-in with mr. tall dark and broody!

i belieeeeeeve the bat will be getting killed by reno at the end of all this. expect jason to be A Mess about everything, haha. ;__; i am absolutely here for any and all cr for him, there's no better way to get his secrets out in the open than this event right here. c:

mello will be getting haunted by his mother, and he will also be a bit of a mess about it. he's absolutely not up for killing his mother, but as of right now i have no one slated to do the deed for him, though i'd love to keep him alive, so please let me know if you're interested in taking on that role! chris will be handling it!

i'd love for mello's cr to meet his mother - she's a nice person and will probably end up weeding in the orchard at some point after she's visible to the rest of hadriel.

hit me up here or on [plurk.com profile] ventose if you wanna plot specifics!! c:
Edited 2017-06-19 00:06 (UTC)
toiletseat_girl: (Default)

Re: rae's rascals

[personal profile] toiletseat_girl 2017-06-19 11:03 pm (UTC)(link)
I would love for George to encounter the goddamn batman.
torrefied: (here comes another fall from grace)

[personal profile] torrefied 2017-06-23 06:05 pm (UTC)(link)
YES GOOD let's do the thing c: any specific place/circumstances you'd like this to happen?