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hadriel_ooc2018-11-18 04:27 pm
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Planetary Rundown: The Tundra
The results of the most recent poll on which planet to move to were... a tie! The votes were perfectly evenly split (after ruling out a vote from a journal not in this game) which means that it's down to our good old friend, RNG, to determine- well, technically the gods decide, but seeing as to how they're fairly split on the matter as well (Sorrow/Tranquility/Confusion for Ice, Hope/Fear/Love for Jungle and Rage abstained), RNG seemed easiest. And the winner is....
The Ice Planet!
THE ARRIVAL
THE TUNDRA
THE REMAINS OF WAR
The Ice Planet!
THE ARRIVAL
This is the first time we're using the Door for teleportation- and thanks to Sorrow's experiments, most of the kinks are worked out so you won't be ripped through a space/time vortex or split in half or teleported inside of a wall or anything terrible like that. As a matter of fact, the teleportation will feel similar to Fear's own: one second you're surrounded by ocean waves and a soft breeze, and the next it's 20 degrees colder and there's nothing but flat, frosted tundra anywhere you look. The city will arrive intact in the formation (and with the map) that it was before the island split it all up, with all of the characters, all of the buildings, the gardens, and everything- oh, except for the gods.
You read that right, the gods will not be teleported alongside the city and therefore, you guys are on your own for the foreseeable future. Guess Sorrow missed a few decimal points in his experimentation, we're sure that everyone will make fun of him for that later... if you guys are ever reunited.
Without the gods, the city has no incoming food or alcohol supplies, no weapons in the armory (save for what's already there), no protection from monsters, and no power supply for any of your vehicles, electronics, or showers. The phones and network will still work for some mysterious reason, but the rest of the evidence of the gods' support on the city is completely gone.
The city will be teleported on November 21st, so pack your bags and get ready!
THE TUNDRA
The Tundra is not quite the ice planet that many folks may have feared- of course, it's frigid and cold as shit, but you aren't traveling across the arctic shelf or anything. The ground is frozen hard and nearly impenetrable, but there are vague tufts of frosted-over purple grass and icy rocks dotting the landscape. Rather than surrounded by snow, you're instead surrounded by rocky, hard ground. There is a lake visible from the city, within an hours' walk from the eastern side- however, the top layer of it is frozen solid, thick enough to skate on, if you had skates. There are large, dark moving shapes barely visible in the brownish water beneath the ice, so you might want to think twice before cutting a hole to go ice fishing.
In the distance- maybe a week's walk from the city- is a hilly area that could be called mountains, but they're a little short for mountains. Still, they're capped in snow and it would be foolish to try and climb them without support from the gods or some other method of survival. Down in the crevice beneath the mountains is a large, alien mechanical structure- but more on that later.
As far as wildlife goes, there's definitely an ecosystem in the area. Small alien mammals flit between the rocks and into crevices where they've made their homes- one example of such is a mousey creature with thick, shaggy fur and an extremely long, purple-tufted tail. When preying insects come to their tail (thinking its grass, of course), the creature darts forward and eats it. Cute! Batlike creatures with four wings make their nests at the top of larger rocks, out of reach of the more predatory creatures on the tundra floor. And finally, the apex predators of this land are small groups (6-8) of circular mammoth-looking creatures. These guys are also very shaggy and roughly the size of a bear, but far less ergonomic. Their bodies are such that they can pull their limbs back into their mountains of fur for protection and to confuse their prey, before snapping their heads out and biting with several sharklike rows of teeth. These guys in particular will take interest in the city, and one or two herds of them may circle around and look for stragglers or lone explorers to pick off, so be careful!
Feel free to make up your own encounter with alien wildlife as well, just remember that the land isn't teaming with animals, and encounters may be somewhat rare.
The various Door-brought animals who have lingered around the city in search of prey are almost all gone, but those that have been brought in with everyone else will no longer be restricted from the city, so watch out for attacks from them, as well as them conflicting with he local wildlife.
The weather is consistently very cold, with temperatures hitting between 30 and 45 degrees. Hadriel was transported to this planet during the receding 'Summer', and so while there is less snow and ice on the ground for now, there is a permafrost that lingers even on the warmest days. During the next few months, as the biome descends into Winter, snowfalls will begin light and dusting, before gradually growing heavier and heavier until the ground is shrouded in snow and most of the surrounding mammals go into hibernation. Fun!
This is the two moon planet that Hadriel had been underground in the past. The night sky is quite beautiful, with thousands of twinkling stars and one close moon with one moon further away, with the closer moon being visible even during the daytime. The day/night cycles are somewhat normal for the biome, with a long nightfall (roughly 12-14 hour nights) and short days where the sun is visible. Again, as Winter begins, night will last longer and longer until your days are only a few sparse hours long.
THE REMAINS OF WAR
There are alien structures nestled between the mountains which are not immediately visible from the city, save for a small, almost imperceptible metallic gleam peaking out of the valley between two of the hills. This seems to be a small cluster of buildings ('city' would be a large stretch) made of a bluish metallic material. These buildings have exceptionally minimalist architecture and are often just one single room with the relevant structures inside. More on these buildings and their contents will be revealed in the future.
Scattered across the landscape, amid and around Hadriel are the remains of war. Scorch marks dot the landscape, with shattered rocks and massive indentations in the earth. Fragments of machines are strewn about, abandoned where they fell and now home to small mammals and plants growing in the nooks and crannies that their broken husks provide. Be careful with some of these, as they may still be operational- and almost all of them are dangerous. Those of you familiar with the Null may recognize some of their more rudimentary weapons in various conditions of operation, however, there are no god killers just lying around at this time.
Some of these husks may still even contain sleeping or deactivated Null, able to reawaken and contact their bretheren at the slightest disturbance, provocation, or people just figuring out where the On button is... so be extremely careful when salvaging these remains.
So have fun! Be careful when exploring, and do try not to freeze to death before the gods find you again- if they find this place again.
QUESTIONS
i apologize for my entire existence
2. Is there any winter gear in the shops?
3. Is all the water on the planet frozen, since the city water and power won't be working?
4. On a scale of 1-10 how edible is the wildlife raw, if there's no power or firewood to cook with?
no worries!
2. Shops have gear suited to the island planet, so expect raincoats, some sweaters, wading boots, things like that.
3. All water is frozen, both lakes (the one inside of the city and the new one outside of the city) have about 8-12 inches of ice until you can reach the water. Note that all creatures in the lake within Hadriel are no longer there, as the lake became part of the ocean during the Island planet, so the animals mostly swam away. Also, note that water and power is not working because the gods aren't there- they are the ones who provide that sort of thing (since the pipes in the houses lead to nowhere).
4. As edible as most mammals on earth. There's always a risk with eating things raw of course, but nothing is overtly poisonous.
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mostly by accidentin the move, and things will be returning to the formation they were pre-islands... does that mean the Guard and Clinic buildings are suddenly back together again?no subject
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if they arrive in summer, how much colder are temperatures in the winter months?
what about winds, rain / humidity on the planet? are we looking at dry colds or wet ones, basically?
if someone was to, say, drill a hole in the lake, how deep does the water go?
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It doesn't rain much. There will be a light sprinkling of snow sometimes, particularly during the night, but overall the weather leans more towards 'dry'.
The lake is pretty deep, but you'd have to explore it to find out, and the creatures living in it might not like that!
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1. Assuming the apex mammoths you mentioned will be his biggest threat creature-wise? I'm guessing monsters from the door post-jump will still lurk around the outskirts as well?
2. Are there any sort of edible plants to be found or will most of those still be in the gardens and orchards?
3. Assuming he hunts rigorously every few days, about how much will he reasonably come up with? He is the best of the best at what he does, but I don't want to end up with a situation similar to the old forest where he's providing more than is feasible within the world.
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2. Most edible things will be in gardens and orchards still. Plants are very sparse and hardy (not extremely nutritious and definitely not fun to eat but not overtly poisonous)- think of lichens, small patches of rough grass, and snarls of spiked moss. Nothing screams 'eat me!' but you can try if you like. As the months grow on and the winter front approaches, plants will become more and more sparse until they are entirely buried in snow.
3. Considering that Glacius is a capable hunter, he would likely be able to fully feed 10-15 people per day, but not for very long. Animals- particularly large and meaty animals- are already rather sparse and overhunting to feed the population of Hadriel is a danger that he (and other hunters) would likely be aware of.
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I'm also curious about edible plants and such as well, if there are any palpable arctic flowers, shrubs (for berries), herbs, grasses, mosses, and lichens that can survive freezing weather that would be of note for those needing to forge for their own food in the gods' absence.
Oh, and last: Rey and Kaiba had been working on repairing the power grid to include wind/solar energy since ages ago, and it was something of an ongoing project (they would probably have actually recycled parts from the ruined dam since their hydro option went the way of the dodo after the setting shift onto the ocean planet, anyway). Would they be able to make that grid functional to provide a (very limited) power supply to the city?
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Your question about edible plants is answered here.
It would take them some time to make the grid functional - a good estimate would be a week and a half to get it to a state where they can power a few dwellings, and another two weeks to be able to supply limited power to a larger portion of the city. It would, of course, always depend on the amount of wind and sun available and be subject to equipment failures that will be difficult to repair due to the lack of replacement parts!
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Also was wondering if he could possibly accidentally awaken one of those sleeping Null?
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For now, we would prefer the Null remain asleep, but we'll keep Starscream in mind for the future if/when we need a Null awakened.