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hadrielmods) wrote in
hadriel_ooc2019-05-17 06:57 pm
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Event OOC: Fear Itself Mk. II
THE RUNDOWN
THE DETAILS
THE OVERVIEW
It looks like things have come full circle. By popular vote, it's time for a repeat of our very first event, Fear Itself. For those of you who were around back then, this will be familiar - for everyone else, it's time to reach deep down and figure out what your characters are scared of. Fear needs power, and it's all on the city to provide that.
This event has something of a slow build. For the first few days, everyone affected feels nothing more than a creeping sense of dread, a feeling that something is coming and it's probably going to be bad. That might be totally normal for Hadriel these days, but starting May 21st, things move into a higher gear. Characters will start seeing visions of their worst fears, hallucinations that only they can see. The only way to escape them is by staying near someone else - since they can't see your fear, it ceases to exist.
But that seems a little too easy, right? Don't worry. Beginning May 24th, the effects are reversed. Instead of proximity driving your fears away, now whoever is close to you will be able to see your fear, and you theirs. As if that wasn't enough, this closeness will amplify these fears, combining them or increasing their strength. So you can try to go it alone, or you can look for support - either way, you're not gonna have a lot of fun.
THE DETAILS
The hallucinations of these fears can be pretty much anything. Most common will be living beings - people or creatures that you fear - but it could be a place or an object or anything else that provokes terror. Though they are not real, they can be interacted with. This works more or less like a 'power of suggestion' sort of thing. The fear can't interact with the environment (no destroyed buildings) or anyone who can't see them, but those who can see them can be hurt by them. Better be careful.
They aren't real, though, and while that might seem reassuring, what it actually means is that it's impossible to permanently kill them. You can beat your fear to death only to find it back again the next day, possibly alongside something even worse. And once the event has progressed, your fears can amplify and combine someone else's. That movie monster you hate, now working alongside your roommate's greatest enemy to hunt you both? Great. Awesome. Thanks, Fear.
THE OVERVIEW
► May 19th-20th: Characters experience a vague, creepy feeling.
► May 21st-23rd: Characters will now run into full hallucinations of their fears, which can hurt them if they're not careful. Proximity to other characters alleviates the hallucinations.
► May 24th-26th: The effect of proximity on the event is now reversed: being close to another character now causes both fears to combine.
► May 27th: It's all over.
QUESTIONS
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For ghosts that he sees that are tied to people (eg. he tends to see ghosts of people that were murdered by the living people around him) I imagine that would be up to player plotting?
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As for player-specific ghosts, yup, that's totally up to player plotting.
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The Monster How To Defeat It If you'd like to do anything with this, leave a comment here or hit me up @